![]() I don't count on it being useful, much like the power circles from the other season, or when running a solo GR I don't count on my follower spawning the Oculus Ring in a useful spot. That the meteor is identical in color and animation to Belial That the breath is identical in color and animation to Orlash & friends. Things that are impacted by how you play, in my opinion, will always have this backlash because of how difficult they are to get right. Personally, I think any season bonus HAS to be applied at character creation or build creation. It would also make botting easier, since you give the bots an additional chance at staying alive, even when they mess up something a human wouldn't. Imagine high defense buffs being rewarded for kill streaks in paragon farming groups. Obviously, that's a very small percentage of people affected, but something that is very useful to a solo player can be completely broken elsewhere. Things like this are so, so, so difficult to balance for leaderboards though. This would drastically increase the viability of going with a full blown glass canon build, while also not offering any way of 1 shotting the rift guard with the seasonal ability. Maybe they should try to make a massacre bonus seasonal effect that's defensive based so it's much harder to exploit.ġ kill - Life increased by 1% for every kill as long as kill streak persistsĢ0 kills - gain 10% dodge for as long as kill streak persistsĥ0 kills - gain 10% all resist for as long as streak persistsġ00 kills - become invulnerable for 6 secondsĢ00, 300, 400 - become invulnerable for 6 seconds at each subsequent 100 kill streak The biggest issue with seasons like this, or the massacre bonus season is that there's a really fine line between useless, well tuned, and overpowered when it comes to offensive abilities. These are just a few things, but there's a lot they could change or add to make things fun, but not break the game. Could also make it class specific - I mean, almost every DH needs Dawn, so give them Dawn effect for free - it frees up the weapon cube slot and lets us find alternatives. Could even put in set effects here, like the Endless Walk or Focus + Restrait set effects. Imagine being able to just ignore CDR in multiple builds, like not having to push for CDR cap as a Crusader or DH. Legendary gems - let them be socketed into things other than rings and amulets.įree item - similar to free RoRG, give a free item, like everyone benefits from Obsidian Ring of the Zodiac. Set bonus season - rather than a free RoRG, make RoRG reduce by 2, so wear 4 pieces for a 6 set bonus. The seasonal effects should be there to allow creativity in builds, not solo Rift Guardians. Let's not forget the awesome LoN season (that was so awesome they made a gem after it). The Kanai Cube from last season was pretty good, same with the Ring of Royal Grandeur season. The safest thing to do with seasonal themes is to tweak limitations to broaden creativity in builds and shake up metas.
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